Tuesday, July 28, 2009
in the driver's seat
1st page pencils. need to come up with an appropriate title at some point. the pinzgauers are coming out a bit too rape-vanish...have to clean those up a bit.
Tuesday, July 14, 2009
cliff scene
bb est.
title
minor credits
goon firing from bkg
fish-eyed sequential. f1 driving. bb monologuing
flashback:
starting race. booby-trapped race
acid champagne! tooth in head!
oh the mem'ries...
going toward gg bridge
charging gg bridge
overhead
flashback:
head chomped
wasted!
rocket fired! explosion at end of bridge
turns wheel!
shifts!
drives toward truck's ramp
(flip horizontal, so f1 positioned left instead of right)
hits ramp
mid-air car flip while firing!
two goons wasted!
parker's pizza est. shot.
nwbb slinging pie
crash!
bb out of f1.
looks back -- free skoot, and pursuit!
grabs skoot, thanks!
skoots off. nwbb follows yelling
upper/foregrnd: nwbb getting on remaing skoot
bkg: cadmus prsuit
nwbb disgruntled
pulled back est. shot. choppers approach
rear view mirror.
makes quick right between gun fire
driving up lombard, firing over shoulder
nwbb in pursuit
gun empty, drops it. hunkers down, with pursuit!
drives up to coit tower. choper! swivel turn!
bb revs engine, pops a wheelie!
uh oh...decapitation
head flies. plops in lap. the end?
Monday, June 8, 2009
green means go!
well, both bb's are front and left center. f1 car below in foreground. sf embarcadero cityscape in background leading to gg bridge over bb's left shoulder
pnl 1. chase along marin coast
pnl 1. left turn
pnl 2. right turn, getting shot @!
pnl 3. f1 roaring into foreground, vans in back
pnl 4. f1 left turn, heading for gg bridge
pnl 1. f1 approaches gg bridge
pnl 2. overhead on bridge
pnl 3. hoods shooting from van
pnl 4. rear-view mirror angle of bb looking back
pnl 1. hard left!
pnl 2. overhead view, f1 makes left, van going straight
pnl 3. f1 toward embarcadero
pnl 4. hoods in van make left turn
pnl 5. van toward embarcadero
pnl 1. f1 takes off w/ vans following
pnl 2. makes hard left @ ghiradelli sq.
pnl 3. f1 makes hard right w/ van following down hill
pnl 1. damn! tourists! (hits brakes)
pnl 2. ramming speed
pnl 3. smash (maybe swervey knock?)
pnl 1. bb out of f1
pnl 2. driver out of van
pnl 3. shottie out of van
pnl 4. fire @ bb, sliding across hood
pnl 5. bb throws helmet, misses
pnl 1. bunch of spartoi rush bb
pnl 2. close in
pnl 3. taser
pnl 4. tased. bro.
pnl 5. bb tossed in van
pnl 6. doors slam
pnl 7. "we caught bb"
pnl 8. "the alkemist will be pleased"
any thoughts would be appreciated! i've been wanting to work on a car chase for a bit, and this seemed the time. trying to work on pacing in particular (as well as my auto renders), so hopefully it doesn't get too boring. idunno. i feel like car chases in comics have a difficult time transferring the excitement of the pursuit, as opposed to film for example. well, a challenge!
Saturday, May 30, 2009
bring out the baddies
as i started the new issue, i immediately realized i needed some bad guys. the inspiration for these guys comes from the typical evil organization (hydra, cobra, the foot clan) lead by the awesomely powerful mega bad dude. in this case, i went with an alchemist. and i figured an alchemist would've figured out a way to replicate foot soldiers ala the dragon's teeth spartoi sown by greek hero cadmus. i thought about naming the organization cadmus, but i think having the alkemist leading a battalion of spartoi works pretty well. any suggestions?
new direction!?
Thursday, February 12, 2009
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