Monday, June 8, 2009
green means go!
well, both bb's are front and left center. f1 car below in foreground. sf embarcadero cityscape in background leading to gg bridge over bb's left shoulder
pnl 1. chase along marin coast
pnl 1. left turn
pnl 2. right turn, getting shot @!
pnl 3. f1 roaring into foreground, vans in back
pnl 4. f1 left turn, heading for gg bridge
pnl 1. f1 approaches gg bridge
pnl 2. overhead on bridge
pnl 3. hoods shooting from van
pnl 4. rear-view mirror angle of bb looking back
pnl 1. hard left!
pnl 2. overhead view, f1 makes left, van going straight
pnl 3. f1 toward embarcadero
pnl 4. hoods in van make left turn
pnl 5. van toward embarcadero
pnl 1. f1 takes off w/ vans following
pnl 2. makes hard left @ ghiradelli sq.
pnl 3. f1 makes hard right w/ van following down hill
pnl 1. damn! tourists! (hits brakes)
pnl 2. ramming speed
pnl 3. smash (maybe swervey knock?)
pnl 1. bb out of f1
pnl 2. driver out of van
pnl 3. shottie out of van
pnl 4. fire @ bb, sliding across hood
pnl 5. bb throws helmet, misses
pnl 1. bunch of spartoi rush bb
pnl 2. close in
pnl 3. taser
pnl 4. tased. bro.
pnl 5. bb tossed in van
pnl 6. doors slam
pnl 7. "we caught bb"
pnl 8. "the alkemist will be pleased"
any thoughts would be appreciated! i've been wanting to work on a car chase for a bit, and this seemed the time. trying to work on pacing in particular (as well as my auto renders), so hopefully it doesn't get too boring. idunno. i feel like car chases in comics have a difficult time transferring the excitement of the pursuit, as opposed to film for example. well, a challenge!
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